Glossary
303 sound
Roland(TM) invented a so called "TB-303" in the year of 1982, by
"TB" meaning "Transistor Bass". The sound of this machine was revolutionary
among music producers, and this machine has become a classic in
almost every musician's producing adobe. Its sound soon became known as
"the 303 sound". Have a closer look at
www.tb-303.org
to find out more.
ADSR Envelope
Attack, Decay, Sustain, Release envelope. Attack is the time for
a signal to reach maximal volume, Decay is the time to drop to 50%,
Sustain is the time how long to sustain it at same volume, Release
is the time to fade out to silence. This is an older type of envelope,
used by older synths, more advanced use graphical envelopes.
Analogue
Analogue voltage controlled as opposed to pulse controlled. It is
better than digital representation of sound but analogue systems
add noise with each unit and amplification because of imperfection
of analogue equipment.
ASIO (Audio Stream Input Output)
Steinberg's technology for drastic reduction of audio latency. It
is a connection of hardware and software to ensure such low latency
(fast audio response time). It enables audio hardware manufacturers
to write optimized drivers for their audio hardware (audio cards)
that bypass the potentially high latency operating system mechanism
like Windows Media for supporting audio hardware. It has even lower
latency than Direct X.
BPM (beats per minute)
Each beat is bassdrum kick if it kicks in regular intervals.
Buffer
Term used to describe memory storage reserved for extra sample/music
data. If something temporarily slows down computer buffer is used
to play while CPU recovers from slow down. This enables continuous
music playback. Buffers can actually store any kind of data, not
only samples or music.
CDDA (Compact Disc Digital Audio)
CD Quality 44.1kHz, 16Bit, Stereo sound. 16 bits are 2 bytes, 2
bytes are one (short) word. This means you need 2 bytes*2 channels*44100
samples/second = 176400 bytes for one second of stereo CD quality
sound.
Channel
Usually left or right channel (stereo). Sometimes also referred
with the same meaning as track. See track for comparison.
Clipping
When a digital sample is amplified so much that the peaks of its
waveform go past maximum level you get a clipping. Too much clipping
produces sound distortion.
DAT (Digital Audio Tape)
16Bit, 48kHz Stereo sound tape that stores music data digitally
just like CDs. It is used for higher quality recordings. DAT is
not used that much today any more because it is expensive and computer
hard disks (for hard-disk recording systems) offer more flexibility
for storing such music data.
DC Offset
In a normal waveform, there are 2 maximums (positive, negative) and
the center (zero). On waves with DC Offset in it, this center line
is not at Digital Zero but slightly moved into the positive or negative
range. This results in reduced dynamics.
Digital Zero
If there is no audio signal present, digital systems store this
condition as "zero". Analogue systems may add some noise due to
imperfection of cable, electrical losses etc. while recording empty
signal. This also counts for output of PC sound cards.
DSP (Digital Signal Processing)
DSP refers to anything related to processing of audio in digital
form. When audio wave is sampled in digital form, the CPU processes
its values (numbers). The result is digitally processed audio. There
are is no noise or anything similar in it, which is usually the
case with analogue processing.
Envelope
An envelope defines how certain parameters will change over time.
For example the volume envelope, graphical display shows how it
will vary volume during period envelope lasts.
FFT (Fast Fourier Transform)
Family of mathematical techniques that decomposes signal into sinusoids,
usually for purpose of analysis (spectrum analysis) and therefore
calculating average or most dominant frequency. FFT is an optimized
version of FT using integers which is used for real-time DSP, sometimes
hundreds time faster. FFT calculation is very CPU intensive. FFT
is the basis of nowadays' sample compression used in a lot of the
64kb intros of the demoscene.
Filter types
There are various types of filters you can apply to a sound. The most common
ones are:
Lowpass filtersfilter all sound above
a certain frequency.
Highpass filtersfilter all sound below
a certain frequency.
Bandpass filtersfilter all sound out of the
range of two defined frequencies.
Bandreject filtersfilter all sound between
two defined frequencies.
There is usually also a certain number of poles to every filter.
This defines the way the transition from unfiltered to filtered
sound looks. The more poles a filter has, the smaller the frequency
transition area is.
Frequency
Number of oscillations per second (e.g. number of full sinus cycles
per second).
Harmonics
Double frequency of original signal mixed together. First harmonic
is original signal, second harmonic is doubled frequency etc. Harmonics
are mainly important because some of them may appear in badly done
interpolation. Also using same sound with doubling frequency and
mixing it together can produce some cool sounds.
Hi-Fi (High Fidelity)
High quality reproduction of music with as much loss in original
signal as possible.
Humanize
Adds random patterns to notes, drums etc. to produce a more natural
sound to rhythms etc. By humanizing notes, you can get rid of the
"computer-like precision" of drumloops etc..
Inertia
The tendency of a body (or sound) to maintain its state of rest or
uniform motion unless acted upon by an external force. Musically speaking,
Inertia represents the time needed for a setting (i. e. an effect)
to take effect.
Interpolation
Increasing the sampling rate of a digitized signal and inserting
additional values to fill the gaps. There are unlimited number of
ways to interpolate signal but most common are linear and cubic
interpolation. Renoise supports both kinds.
Latency
Delay between user action and sound output. When you press a key
how long will it take for note to start playing, therefore lower
latency is better. Latency also appears in MIDI equipment in different
context: since MIDI interface is not really fast sometimes significant
delay can occur when synchronizing audio components. That kind of
latency is solved by delaying MIDI signals for particular time in
milliseconds (ms).
LFO
Low frequency oscillator. See also oscillator.
Loop points
A loop repeats the sample. Loop points define the positions from
and to where the sample will be repeated. Renoise supports forward,
reverse and pingpong loops for samples.
MIDI (Musical Instrument Digital Interface)
MIDI is a protocol designed for recording and playing back music on digital
synthesizers that is supported by many makes of personal computer sound cards.
Originally intended to control one keyboard from another, it was quickly adopted
for the personal computer. Rather than representing musical sound directly,
it transmits information about how music is produced.
The command set includes note-ons, note-offs, key velocity, pitch bend and other
methods of controlling a synthesizer.
The sound waves produced as a result of this are usually stored in a wavetable
in the receiving instrument or sound card.
Module (MOD file)
A MOD file (or so called "module") is a file that contains all played
samples, the definition of instruments made out of the samples,
and the song arrangement (the information "when which sample is
played"). Modules originate from Amiga computers. Classic modules
need no extra data or hardware to be played because they're "a song
in a box". Modules are not a streaming format like for example OGG,
MP3 or WAV.
New note action (NNA)
This gives the possibility to continue the playing of a sample in
one track of the pattern if a new sample is triggered on the same
track. If in Renoise an instrument is set to "note off" or "continue",
it won't cut the sample from playing when a new note is triggered.
Normalization
The process that maximizes the volume of a sample (spread values
to maximum digital range e.g. in 16-bit from -32768 to 32767).
Octave
Full musical scale from one C to another C (or from any other note
to another same note). A note frequency multiplied by 2 gives the
same note one octave higher.
Oscillation/oscillator
Oscillator is a device that produces oscillations. One oscillation
is for example full cycle of sinus wave - the moment it starts at
0, goes to maximum value, goes to minimum value, and returns to
0. This is one cycle and one oscillation. Oscillation is not always
like sinus, it can be a square, triangle or any other basic repeating
waveform, except noise of course. Oscillators with low frequencies
(LFOs) are used to steer synthesizers or effects.
Pitch
The most dominant frequency of a sound. The human ear perceives
this frequency as "note" although the sound usually consists of
many different frequencies.
Real Time (processing)
Processing data instantly as it appears.
Resample
Change sample pitch to make it sound like other note while preserving
original sample rate. Resampled samples last longer or shorter than
original sample. Resampler has limited range of operations - depending
on quality of resampling function. In Renoise, we use highest quality
resampling functions (cubic and sinc) to maximize this range.
Resonance
Resonance is an electric phenomenon corresponding to that of acoustic
resonance, due to the existance of certain relations of the capacity,
inductance, resistance, and frequency of an alternating circuit.
Resonance usually sharpens a sound by emphasising a frequency range in
the upper middletones and gives the sound more strength.
Pumping
Pumping is an expression to describe what usually happens as a result
of overusage of a Compressor. Compressing beatloops in a really harsh way
usually results in the fact that the low frequencies (bassdrums and such)
hardly gained volume because they were already very loud at the beginning.
High frequencies though gain a lot of volume by being harshly compressed,
but only during the periods that don't contain bassdrums and such.
The result is usually that on the beats, you can hardly hear hihats at all
while in the other places of the drumloop the hihats are really loud.
The word "pumping" comes from the sound of the beatloop "WOOM TS WOOM TS"
with the original beatloop sounding like "TSOOM TS TSOOM TS".
Sample (Sampler)
Representation of analogue signal in digital form (numbers). Samples
are more convenient for digital systems storage like computers,
CDs, etc. A sampler uses digital sound presentation to produce "instruments"
out of samples.
Sequencer/Sequence
Arrangement of patterns (pattern order) in case of Renoise. In general
case - arrangement of all the notes that appear in a song. A sequencer
is a device either hardware (but usually software) that is used
to make such arrangements and input notes.
Synthesizer
A device designed specifically for creating sound using basic waveform
oscillators. Basic waveforms are sinus, triangle, square (pulse),
saw, noise etc.
Track
A single pattern column that usually contains notes. Originally,
a note playing on a track stopped playing as soon as a new note
was triggered on the track. Nowadays, a lot of music programs like
Renoise use polyphonic tracks that open virtual tracks to continue
playing the old note if desired by the user.
VST (Virtual Studio Technology)
The VST plug-in technology is an interface standard for connecting
audio effect plug-ins to audio editors and hard-disk recording systems.
A VST plug-in is a real-time audio processing module that can be
hosted by any VST compatible host software like Renoise. VST therefore
exists in 2 versions: as a host (that accepts VST plug-ins), or
as a plug-in (that needs VST host software).
Wavetable
In computer technology, a wavetable is a table of stored sound waves
that are digitized samples of actual recorded sound.
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